Lots of bug fixes, minor design changes
Turns out I broke a few things with the last update! Better hurry up and fix it. Here's the changes:
-Enemy Ships now inherit a portion of their speed to their bullets. They used to already do this, but I've made it better.
-Fixed a bug to do with the selected ship dying. This would soft lock the fighter squad.. so pretty important. I'm certain I accidentially introduced this with the local multiplayer update.
-Enemy ships can now shatter asteroids. This could cause a disadvantage with instant action if an asteroid blocked a ship's path.
-Readded loading indicator when loading a new level. Somehow this got lost..
-Text in cutscenes is now left-aligned, since it gave me a headache trying to read it as is. I think this was the intention all along but got left behind with I had to cut scope.
-The Glitch effects option in the menu now affects Cutscenes as well.
-Kamikaze ships can now ignore orders and hunt nearby ships.
-The glitch effect can now be turned off in game as well.
Until next time, pilots.
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Metori
An arcade tactics game inspired by arcade classics
Status | Released |
Author | Fractured Mind |
Genre | Shooter, Strategy |
Tags | 2D, Arcade, Asteroids, Local multiplayer, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls, High-contrast, Interactive tutorial |
More posts
- Big bug fixes, balancing changesNov 21, 2022
- Updated storefront pageNov 07, 2022
- Tweaks to local multiplayerJun 15, 2022
- Update 9 (Polishing tweaks)Apr 13, 2022
- Update 8 (Polish overhaul)Oct 22, 2021
- Options menu, polish fixesAug 02, 2021
- Too Many Asteroids! (Optimisation Update)Jul 31, 2021
- HotfixesJul 29, 2021
- Added Local Multiplayer!Jul 28, 2021
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