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Devlog
Big bug fixes, balancing changes
November 21, 2022
by
Fractured Mind
1
Some rather small changes that add up to a big difference in gameplay. Here's the changes: -Made the tutorial work more consistently, and be more clear to new players -Fixed a long-standing bug to do...
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Updated storefront page
November 07, 2022
by
Fractured Mind
3
I've made some slight styling changes to Metori's page. My hope is it looks a bit better now. The background is an edited version of this pixabay image...
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Tweaks to local multiplayer
June 15, 2022
by
Fractured Mind
1
Just putting up some patches to improve the experience with multiplayer. Changes: -Fixed some weird UI scaling on level 2 -Local Multiplayer now properly supports screenshake per-camera -Local Multipl...
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Update 9 (Polishing tweaks)
April 13, 2022
by
Fractured Mind
1
Updated font on all campaign levels for a more unified style, added the ability to strafe with any ship in single player with Q & E, fixed some typos and rewording bugs, and also rewrote some campaign...
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Update 8 (Polish overhaul)
October 22, 2021
by
Fractured Mind
1
#devlog, #update, #polish, #changelog, #metori, #asteroids
This update is primarily to improve the experience for both beginners and returning players. Additionally, I've added some accessibility and graphical changes, which should really improve how players...
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Options menu, polish fixes
August 02, 2021
by
Fractured Mind
#devlog, #patch, #update, #unity3d
This update was mostly fixes to things in the menus that were broken prior. Big thing is the options menu now updates to its saved value, and overall there's better support across the board for UI, an...
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Too Many Asteroids! (Optimisation Update)
July 31, 2021
by
Fractured Mind
#devlog, #patch, #optimization
I've finally been able to get to cutting down some wasted frame times to do with asteroids! Previously, an entry level gaming computer would get about 5-10fps when playing with 5000+ asteroids in a sm...
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Hotfixes
July 29, 2021
by
Fractured Mind
#devlog, #patch, #hotfix
Just a quick update to fix some minor issues: -Bullets now properly make noise (this was actually added two updates ago) -Stations can no longer spawn in 1v1 mode. -Player1's UI cannot be drawn on Pla...
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Lots of bug fixes, minor design changes
July 28, 2021
by
Fractured Mind
1
#devlog, #bugfix, #patch, #update, #asteroids
Turns out I broke a few things with the last update! Better hurry up and fix it. Here's the changes: -Enemy Ships now inherit a portion of their speed to their bullets. They used to already do this, b...
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Added Local Multiplayer!
July 28, 2021
by
Fractured Mind
1
#devlog, #patch, #metori, #enemby, #multiplayer
Metori now has 1 on 1 local play! this should work well with apps like Parsec or Steam Remote Play, but is primarily built for in person play currently. One day I hope to add actual multiplayer, but i...
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Bug fixes, Accessibility, and patches
February 03, 2021
by
Fractured Mind
1
I noticed the MOTD was broken, so I fixed that. After that I readded the epilepsy safe option on the menu, and I also added the ability to disable some graphics effects that should make the game run m...
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