Too Many Asteroids! (Optimisation Update)
Metori » Devlog
I've finally been able to get to cutting down some wasted frame times to do with asteroids! Previously, an entry level gaming computer would get about 5-10fps when playing with 5000+ asteroids in a small area. Now you can expect between 100-200fps in that same area.
Changes:
-Asteroids now only update every half second or so
-Asteroids now slow down if they're going too fast every update
-Harvesters now mine far more effectively, and don't panic with too many asteroids. (This could still be optimized more)
-An already mined asteroid now spawns mined asteroids when split! (It's now possible to mine the universe dry)
Go even further beyond, pilots!
Files
metori-windows.zip 211 MB
Version 8 Jul 31, 2021
metori-linux.zip 214 MB
Version 7 Jul 31, 2021
metori-mac.zip 224 MB
Version 7 Jul 31, 2021
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Metori
An arcade tactics game inspired by arcade classics
Status | Released |
Author | Fractured Mind |
Genre | Shooter, Strategy |
Tags | 2D, Arcade, Asteroids, Local multiplayer, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls, High-contrast, Interactive tutorial |
More posts
- Big bug fixes, balancing changesNov 21, 2022
- Updated storefront pageNov 07, 2022
- Tweaks to local multiplayerJun 15, 2022
- Update 9 (Polishing tweaks)Apr 13, 2022
- Update 8 (Polish overhaul)Oct 22, 2021
- Options menu, polish fixesAug 02, 2021
- HotfixesJul 29, 2021
- Lots of bug fixes, minor design changesJul 28, 2021
- Added Local Multiplayer!Jul 28, 2021
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